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CGamesPlay 2 hours ago

I strongly resonate with the problem statement, but this implementation was very far off the mark for me. Every interaction feels bad.

I fired it up, and the first thing I notice is that the arrow keys don't work. I can't select Claude Code. Oh, apparently it's in a different control, so I have to press Tab, and then the arrow keys work. Wow, this list of buttons has a slow scrolling animation when navigating it. Can I turn that off? Press enter on Claude, now I'm in a tiny modal window. Press enter, because I want to do the obvious thing, but apparently the obvious thing is "show in launcher", so the background of the modal is weirdly changing while a tiny single character inside the button is indicating that this is the part I'm supposed to be focusing on. No, I want to do the obvious thing of running Claude code. You could easily fit the 4 actions of this form on my screen, but by choosing to use a tiny modal window you're now forcing yourself to use another modal drop-down control to choose the action and a separate "yes actually do it" button, so the OBVIOUS ACTION of RUN THIS AGENT requires pressing tab, enter, down, down, down, enter, tab, enter. Great. Now I'm at a chat interface with an error screen, because it isn't installed. Quit the program, restart, enter, tab, enter, down, down, enter, tab, enter to install. It shows a successful run of the "ACP adapter" for claude. Shift-tab, enter, down, enter, tab, enter. Now I'm back at exactly the same error screen because apparently the install didn't work. Now, I know that you need to be running "npx @zed-industries/claude-code-acp", so I check the docs and apparently I can "toad run COMMAND". But it doesn't work for multi-word commands. And my trial with toad comes to an end.

So I can't test it for anything actually useful right now, but I'll add this to my list of projects to watch. Hopefully, being a UX-focused project, the creator actually focuses on the UX and fixes some of these silly decisions.