| ▲ | xattt 3 hours ago | |||||||
The draw of the LCD in the 2000s was the idea that the image you were seeing was a pixel-perfect representation of the creator’s intent. | ||||||||
| ▲ | smj-edison 3 hours ago | parent [-] | |||||||
Funny that—I'm literally using a shader on my SNES emulator to get a sense for how the graphics would look on a CRT! | ||||||||
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