| ▲ | chrysoprace 3 hours ago | |
Do you think you'll explore some of the same problem spaces as Rust? Lifetimes and async are both big pain points of Rust for me, so it'd be interesting to see a fresh approach to these problems. I couldn't see how long-running memory is handled, is it handled similar to Rust? | ||
| ▲ | steveklabnik 2 hours ago | parent [-] | |
I'm going to try and avoid lifetimes entirely. They're great in Rust! But I'm going to a higher level spot. I'm totally unsure about async. Right now there's no heap memory at all. I'll get there :) Sorta similar to Rust/Swift/Hylo... we'll see! | ||