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Kim_Bruning 19 hours ago

The game won GOTY on its merits. Then the AI disclosure came out and it got stripped. If AI use produces obviously inferior work, how did it win in the first place? Seems like the objection is to the process, not the result.

Doubly so if the usage was de minimis.

I think it's the artists, not the tools, that make the art. Overuse of anything is gauche; but I am confident that beautiful things can be made with almost any tool, in the hands of a tasteful artist.

itishappy 17 hours ago | parent | next [-]

> Seems like the objection is to the process, not the result.

Right. The game is not eligible for the award. This is not a comment on the quality of the game.

The Indie Game Awards require zero AI content. The devs fully intended to ship without AI content but made a mistake, disqualifying themselves for the award. This is simply how competition rules work. I have a friend who plays competitive trading card games, and one day he showed up to a national event with an extra card in his box after playing with some friends late at night. It was an honest mistake, and the judges were quite sympathetic, but he was still disqualified!

BTW, the game is incredible.

dathinab 18 hours ago | parent | prev | next [-]

> If AI use produces obviously inferior work, how did it win in the first place?

they uses some AI placeholders during development as it can majorly speed up/unblock the dev loop while not really having any ethical issues (as you still hire artists to produce all the final assets) and in some corner case they forgot to replace the place holder

also some of the tooling they might have used might technically count as gen AI, e.g. way before LLM became big I had dabbled a bit in gen AI and there where some decent line work smoothing algorithms and similar with non of the ethical questions. Tools which help removing some dump annoying overhead for artists but don't replace "creative work". But which anyway are technical gen AI...

I think this mainly shows that a blank ban on "gen AI" instead of one of idk. "gen AI used in ways which replaces Artists" is kinda tone deaf/unproductive.

delecti 17 hours ago | parent | next [-]

> AI placeholders during development as it can majorly speed up/unblock

Zero-effort placeholders have existed for decades without GenAI, and were better at the job. The ideal placeholder gives an idea of what needs to go there, while also being obvious that it needs to be replaced. This [1] is an example of an ideal placeholder, and it was made without GenAI. It's bad, and that's good!

[1] https://www.reddit.com/r/totalwar/comments/1l9j2kz/new_amazi...

A GenAI placeholder fails at both halves of what a placeholder needs to do. There's no benefit for a placeholder to be good enough to fly under the radar unless you want it to be able to sneak through.

dathinab 3 hours ago | parent [-]

it's not better as they fundamentally fail to capture the atmosphere and look of a scene

this means that for some use cases (early QA, design 3D design tweaks before the final graphic is available etc.) they are fully useless

it's both viable and strongly preferable to track placeholders in some consistent way unrelated to their looks (e.g. have a bool property associated with each placeholder). Or else you might overlook some rarely seen corner cases textures when doing the final cleanup

so no, placeholder don't need to be obvious at all, and like mentioned them looking out of place can be an issues for some usages. Having something resembling the final design is better _iff_ it's cheap to do.

so no they aren't failing, they are succeeding, if you have proper tooling and don't rely on a crutch like "I will surely notice them because they look bad"

Kim_Bruning 18 hours ago | parent | prev [-]

I've actually considered hiring artists to help me out a few times too under sort of comparable circumstances? I could use AI to generate basic assets, and then hire artists for the real work! More work for artists, better quality for me. Unfortunately, I fear I'd get yelled at (possibly as a traitor to both sides?)

Frankly, in the wider debate, I think engagement algorithms are partially to blame. Nuanced approaches don't get engagement, so on every topic everyone is split into two or more tribes yelling at each other. Folks in the middle who just want to get along have a hard time.

(Present company excepted of course. Dang is doing a fine job!)

TheCraiggers 19 hours ago | parent | prev | next [-]

> I think it's the artists, not the tools, that make the art.

I've never liked this argument. If AI is a tool, then having my own personal woodworker on staff makes me a woodworker too.

drysart 18 hours ago | parent | next [-]

I've never liked the argument that there's some imaginary line between the acceptibility of AI as a tool for creating art and Photoshop/Krita/Procreate/etc as a tool for creating art.

Rubbing a brush on a canvas was good enough for the renaissance masters, why are we collectively okay with modern "artists" using "virtual brushes" and trivializations of the expressive experience like "undo" when it's not "real art" because they're leaning so heavily on the uncaring unthinking machine and the convenience in creation it offers rather than suffering through the human limitations that the old masters did? Are photographers not artists too then, because they're not actually creating, just instead capturing a view of what's already there?

The usual response to this is some trite response about how AI is 'different' because you're 'just' throwing prompts at it and its completely creating the output itself -- as if it's inconceivable that there might be someone who doesn't just shovel out raw outputs from an AI and call it 'art' and is instead actually using it in a contributatory role on a larger composition that they, themselves, as a human, are driving and making artistic decisions on.

E33 is a perfect example here. Is the artistic merit of the overall work lessened by it having used AI in part of its creation? Does anyone really, truly believe that they abdicated their vision on the overall work to machines?

Just because someone can drag and drop to draw a circle in an image editing app instead of using their own talent and ability to freehand it instead doesn't mean what they then go on to do with that circle isn't artistic.

TheCraiggers 17 hours ago | parent [-]

I agree with you, and I frankly wasn't trying to reopen the can of worms about AI & art. As I said, I just don't like that particular line of reasoning about AI usage.

Like most things, art exists on a spectrum and there are many levels. Most would say a single pixel isn't art, yet at some point many cross some invisible line where it becomes art. Likewise, at some point a bunch of logic and pixels become a best-selling indie game. It's more than the sum of its parts, and I don't agree with saying that sum is suddenly less just because one of those parts was AI generated. The sum should logically be the same value regardless.

But then that's a very mathematical way of looking at it. Art and the appreciation of it has never been logical, but instead emotional. AI invokes negative emotions in many people, and so the art is diminished in their eyes. This makes sense to me.

However, I don't necessarily agree with this approach of yanking back the award. It reeks of horse buggy whip manufacturers trying to push back the tide. But then I've never understood comparing one piece of art to another and declaring one the winner. If art is simply something that invokes emotion in the viewer, and everyone's emotional response is different, it makes no sense to have awards to me.

NeutralCrane 16 hours ago | parent | prev | next [-]

We do make this argument all the time though. Film is probably the number one example in my mind. After actors, we celebrate directors more than any other individual in film. Directors often don’t write the script. They don’t handle the camera or the lighting or sound. They don’t create the music. They don’t do the editing in post. They don’t do the acting. But they do direct all of the people doing those things to achieve an overall vision, and we recognize that has significant artistic merit. Directors are not artists, or cinematographers, or composers, or actors, or visual effects artists, or sound technicians. But they are still artists, because art is more than the technical skill to produce something.

mrwrong 16 hours ago | parent [-]

just because auteur theory is popular doesn't mean it's correct

orwin 16 hours ago | parent | prev | next [-]

I dislike this argument only when taken to the extreme 'GenAI allows anyone to create arts'. It's like saying 'Ikea allow anyone to be a woodworker'!

Kim_Bruning 18 hours ago | parent | prev [-]

I love debating, but I want debate to learn things, not to walk people into traps.

Obviously the woodworker is a person. And you would be on a team that has woodworking as part of their skillset.

But the way you set up your reductio-ad-absurdum it can be read as implying the AI is a person too. O:-)

You know what, rather than just going for a flip rhetorical takedown, what if we took that implication seriously for a second?

What if you did mean to argue that (the) AI is a proto-person. Say you argue that they deserve to be in the credits as a (junior?) member of the team. That'd be wild! A really interesting framing, which I haven't heard before.

Or the weaker version: Use said framing pro-forma as a (practical?) legal fiction. We already have rules on (C) attribution. It might be a useful framing to untangle some of the spaghetti.

joquarky 8 hours ago | parent | prev [-]

Schrodinger's AI: It can only produce useless "slop" simultaneously while threatening creative jobs.