| ▲ | oliwarner 18 hours ago | |||||||||||||
But creating and picking those placeholders used to be somebody's job, maybe a junior artist. Now they're automated off the back of somebody else's work. And here we have an admission, but how many artists are being sidestepped in major games developers now? It won't be long before the EAs and Ubisofts of the world fire theirs. Then it'll be developers. Then it'll just be a committee of dolphins picking balls to feed into a black box that pumps out games. It doesn't seem strange that an industry award protects the workers in the industry. I agree, it seems harsh, but remember this is just a shiny award. It's up to the Indie Game Awards to decide the criteria. | ||||||||||||||
| ▲ | yallpendantools 18 hours ago | parent | next [-] | |||||||||||||
> But creating and picking those placeholders used to be somebody's job, maybe a junior artist. Is it really though? After all it's just maybe a junior artist. I've had to work with some form of asset pipeline for the past ten years. The past six in an actual game though not AAA. In all these years, devs have had the privilege of picking placeholders when the actual asset is not yet available. Sometimes, we just lift it off Google Images. Sometimes we pick a random sprite/image in our pre-existing collection. The important part is to not let the placeholder end up in the "finished" product. > It's up to the Indie Game Awards to decide the criteria. True and I'm really not too fond of GenAI myself but I can't be arsed to raise a fuss over Sandfall's admission here. As I said above, the line for me is to not let GenAI assets end up in the finished product. | ||||||||||||||
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| ▲ | thiht 18 hours ago | parent | prev | next [-] | |||||||||||||
> But creating and picking those placeholders used to be somebody's job, maybe a junior artist Realistically, no. | ||||||||||||||
| ▲ | II2II 17 hours ago | parent | prev | next [-] | |||||||||||||
> But creating and picking those placeholders used to be somebody's job, maybe a junior artist. This argument in this industry is problematic. The entire purpose of computers is to automate processes that are labor intensive. Along the way, the automation process went from doing what was literally impossible with human labor to capturing ever deeper levels of skill of the practitioners. Contrast early computer graphics, which involved intensive human intervention, to modern tools. Since HN almost certainly has more developers than graphics artists, contrast early computer programming (where programmers didn't even have the assistance of assemblers and where they needed a deep knowledge of the computer architecture) to modern computer programming (high level languages, with libraries abstracting away most of the algorithmic complexity). I don't know what the future of indie development looks like. In a way, indie development that uses third-party tools that captures the skills of developers and graphics artists traditionally found in major studios doesn't feel very indie. On the other hand, they are already doing that through the use of game engines and graphics design/modelling software. But I do know that a segment of the industry that utterly ignores those tools will be quickly left behind. | ||||||||||||||
| ▲ | revlolz 17 hours ago | parent | prev [-] | |||||||||||||
It's bad because it takes someone's job? However, that job was mundane petty work that seniors didn't want to bother with. Were cars terrible for taking all of those stableboy jobs? Is Excel or data engineering terrible for the obliteration of data entry and low level bookkeeping jobs? Or is it not just a slippery slope argument, when what's happening is IMO evolution of tech? IMO People will adapt. While it's up to any event organizers to decide their rules, AI witch-hunts are a Luddite response. AI/LLM can be major tools in the belt of indies to dethrone AAA. I'd like to be clear that I'm arguing in favor of tooling such as the example of placeholder usage and a pipeline to remove it. I wouldn't defend a scumbag leveraging AI to ripoff another game, artist, or dev. It just seems like the lines are being blurred to justify AI witchhunts. The game industry, especially AAA, is actually having major identity crisis right now as technology evolves and jobs adapt around the new tool of AI/LLMs. The game awards (not indie) should demonstrate this dolphin committee you fear already exists because the limiting factor in all industries are major resources: time, capital, experience. AI/LLMs will enable far more high skill work to be accomplished with less experience, time, and possibly capital (sidestepping ethics/practicality of data centers). | ||||||||||||||