| ▲ | veidr 18 hours ago |
| LOL this is beyond idiotic. Banning AI-generated assets from being used in the game is a red line we could at least debate. But banning using AI at all while developing the game is... obviously insane on its face. It's literally equivalent to saying "you may not use Photoshop while developing your game" or "you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game" or "you may not have a smartphone while developing your game". |
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| ▲ | nottorp 18 hours ago | parent | next [-] |
| > you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications. |
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| ▲ | theshrike79 18 hours ago | parent | next [-] | | What do you think they use? I work in mobile games and practically everyone is using either VSCode or some Jetbrains IDE. A few use Visual Studio but it has AI autocomplete too. | | |
| ▲ | nottorp 17 hours ago | parent [-] | | Oh, mobile. I was thinking of the AAA desktop titles. I'm too poor to play free to play games so the mobile titles are kinda out of my mind. Of course you'd use Jetbrains for Android... | | |
| ▲ | theshrike79 15 hours ago | parent [-] | | Unity is by far the biggest platform for mobile games and its C# all the way, both for Android and iOS. You need to crack open XCode only for very specific debugging tasks |
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| ▲ | veidr 18 hours ago | parent | prev [-] | | Interesting. I don't do games, so I may be wrong, but I thought a lot of Unreal Engine devs used Jetbrains. So what editors do they use? Are there current IDEs or code editors shipping in 2025 that don't have any LLM-based coding features? | | |
| ▲ | nottorp 18 hours ago | parent [-] | | I could be wrong, but I'm not aware of any native debugging support except in visual studio... the native one. | | |
| ▲ | theshrike79 18 hours ago | parent | next [-] | | For C# Rider has had superior tooling for debugging for years now. | |
| ▲ | veidr 18 hours ago | parent | prev [-] | | OK, maybe my point got lost because I didn't know that, but I should have just added Visual Studio to my list — it too has LLM and agentic features, which was my point. If you can't use LLMs to generate placeholder graphics that don't ship in the actual game, then why can you use coding editors that let you use LLMs to generate code? |
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| ▲ | krapp 18 hours ago | parent | prev [-] |
| If LLMs were simply a niche but somewhat useful technology people could choose to use or avoid, then sure, such an absolutist stance seems excessive. But this technology is being aggressively pushed into every aspect of our lives and integrated into society so deeply that it can't be avoided, and companies are pushing AI-first and AI-only strategies with the express goal of undermining and replacing artists (and eventually programmers) with low quality generic imitations of their work with models trained on stolen data. To give even an inch under these circumstances seems like suicide. Every use of LLMs, however minor, is a concession to our destruction. It gives them money, it gives them power, it normalizes them and their influence. I find the technology fascinating. I can think of numerous use cases I'd like to explore. It is useful and it can provide value. Unfortunately it's been deployed and weaponized against us in a way that makes it unacceptable under any circumstances. The tech bros and oligarchs have poisoned the well. |
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| ▲ | veidr 18 hours ago | parent | next [-] | | I mean, I share some of the concerns you expressed, but at the same time there is no chance at all that working programmers and artists won't be using LLMs (and whatever "AI" comes next). I'm a programmer, and I enjoyed the sort of "craftsman" aspect of writing code, from the 1990s until... maybe last year. But it's over. Writing code manually is already the exception, not the rule. I am not an artist, and I also really do understand that artists have a more legitimate grievance (about stealing prior art) than we programmers do. As a practical matter, though, that's irrelevant. I suspect being an "artist" working in games, movies, ads, etc will become much like coding already is: you produce some great work manually, as an example, and then tell the bots "Now do it like this ... all 100 of you." | |
| ▲ | theshrike79 18 hours ago | parent | prev | next [-] | | It’s like banning any and all uses of chainsaws for any kind of work ever just because some bros juggle with them and have chainsaw juggling conventions. It’s just a tool, but like any tool it can be used the right way or wrong way. We as a society are still learning which is which. | | |
| ▲ | asadotzler 16 hours ago | parent [-] | | More like banning automated forest clearing power chainsaw robots because they mowed down all the forests killing most life on earth. That's a terrible analogy, but better than yours. |
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| ▲ | potsandpans 17 hours ago | parent | prev [-] | | > To give even an inch under these circumstances seems like suicide. Seems like a histrionic take. |
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