| ▲ | ee64a4a 4 days ago | ||||||||||||||||
>> that this is actually Steam Machine 2.0. Valve already tried this a decade ago, and it flopped. > I find this framing to be beyond maddening [...] > It was also a thoughtful partnering with hardware vendors As numerous post-mortems (some of which I quoted in the article) recount, the hardware partners themselves largely consider their experiment back then a flop as well. > But it was a thoughtful, intelligent long-term commitment to an ecosystem With respect, I think you're overselling it. It's hard to call a machine that basically didn't play any of the at-the-time hits well "a thoughtful, intelligent" move. If you read some of those linked post-mortems, I think you might agree as well. > I think it's best understood as a return on investment that begun those many years ago I think there's nuance here, which is that Valve made lemonade from the lemon that was the flop of the Steam Box. They turned that failed move into an initial investment through diligence and effort. In a sense, that's part of what I'm trying to bring attention to -- Valve didn't just write off the failure and abandon the market, but took signal from it and tried again. | |||||||||||||||||
| ▲ | glenstein 4 days ago | parent [-] | ||||||||||||||||
Fair point on the vendors - surely they hoped to make $$ from it. But I think you're underestimating the significance of standing up Proton and the critical experience working through bugs and getting experience with hardware, and gradually growing the inventory of compatible games. Simply put, there's no Steam Deck without the Steam Machine, which says everything about the value of the Steam Machine. | |||||||||||||||||
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