| ▲ | robert_foss 4 days ago | |||||||||||||||||||||||||
This quite clearly shows the cost of Apple preferring to build a software ecosystem moat, than using the Vulkan API which every other OS supports. Vulkan support was introduced in OBS Studio 25.0 in March 2020, 5.5 years ago. | ||||||||||||||||||||||||||
| ▲ | jdboyd 4 days ago | parent | next [-] | |||||||||||||||||||||||||
Metal does pre date Vulkan, and some people consider it easier to use. | ||||||||||||||||||||||||||
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| ▲ | pjmlp 4 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
Vulkan is not supported on game consoles, with the exception of Switch, and even there you should use NVN instead. It is not officially supported on Windows, it works because the GPU vendors use the Installable Client Driver API, to bring their own driver stack. This was initially created for OpenGL, and nowadays sits on top of the DirectX runtime. On the embedded space, the OSes that support graphical output many are stil focused on OpenGL ES. | ||||||||||||||||||||||||||
| ▲ | nuudlman 3 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
Vulkan capture support on Windows was introduced in v25 (on linux you need to use a plugin). There is no Vulkan renderer support—which the post clearly stated... | ||||||||||||||||||||||||||
| ▲ | stephen_g 4 days ago | parent | prev [-] | |||||||||||||||||||||||||
As if nobody else ever did that (like Microsoft with DirectX, and almost every single games console)? | ||||||||||||||||||||||||||
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