| ▲ | delusional 4 days ago | ||||||||||||||||
Transpiling shaders is what most game engines have done for a decade now. Everybody thinks it's stupid in that field as well, but there is no viable alternative. | |||||||||||||||||
| ▲ | hnuser123456 4 days ago | parent | next [-] | ||||||||||||||||
MS/NV are trying to start a program to pre-compile shaders for common hardware configurations and games/engines, and simply download them to clients. https://devblogs.microsoft.com/directx/introducing-advanced-... | |||||||||||||||||
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| ▲ | ZiiS 4 days ago | parent | prev [-] | ||||||||||||||||
I think it was the most game engines once they adopted Direct 3D 8; so over two decades now. | |||||||||||||||||