| ▲ | zamadatix 5 days ago | |||||||||||||
I think the point extends well beyond the specific app/OS example though, even though the article talks to macOS exclusively. For macOS and Windows there are built in tools which offer direct recording functionality. To trigger on macOS Command+Shift+5 (or launch it via QuickTime as jasonlotito noted), on Windows Win+Shift+S. Both of these utilize the same OS APIs OBS Studio uses to get the screen content, but they skip the step of needing a renderer at all. | ||||||||||||||
| ▲ | GSimon 5 days ago | parent | next [-] | |||||||||||||
You need to install a 3rd party software Blackhole to even get desktop audio for screen recording with QuickTime. After about an hour of troubleshooting settings I gave up and used OBS, esp since I was in a public space at the time and the Blackhole config disabled my headphones and for a moment you could hear a loud YouTube tutorial playing through my Mac speakers. Also the shortcut to stop screen recording on QuickTime sucks, it’s like CMD+CTRL+ESC and you need to have it memorized because there’s no “Stop Recording” button option | ||||||||||||||
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| ▲ | spike021 5 days ago | parent | prev [-] | |||||||||||||
I've had a lot of issues using the QuickTime screen recorder, especially when it comes to recording from an iOS simulator for app/game development and needing to produce preview videos. | ||||||||||||||