| ▲ | agentifysh 6 days ago | ||||||||||||||||||||||
I am very impressed a benchmark I like to run is have it create sprite maps, uv texture maps for an imagined 3d model Noticed it captured a megaman legends vibe .... https://x.com/AgentifySH/status/2001037332770615302 and here it generated a texture map from a 3d character https://x.com/AgentifySH/status/2001038516067672390/photo/1 however im not sure if these are true uv maps that is accurate as i dont have the 3d models itself but ive tried this in nano banana when it first came out and it couldn't do it | |||||||||||||||||||||||
| ▲ | gs17 6 days ago | parent | next [-] | ||||||||||||||||||||||
> however im not sure if these are true uv maps I can tell you with 100% certainty they are not. For example, Crash doesn't have a backside for his torso. You could definitely make a model that uses these as textures, but you'd really have to force it and a lot of it would be stretched or look weird. If you want to go this approach, it would make a lot more sense to make a model, unwrap it, and use the wireframe UV map as input. Here's the original Crash model: https://models.spriters-resource.com/pc_computer/crashbandic... , its actual texture is nothing like the generated one, because the real one was designed for efficiency. | |||||||||||||||||||||||
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| ▲ | 101008 6 days ago | parent | prev [-] | ||||||||||||||||||||||
> however im not sure if these are true uv maps that is accurate as i dont have the 3d models itself also in the tweet > GPT Image 1.5 is **ing crazy and > holy shit lol what's impressive if you don't know if it's right or not (as the other comment pointed out, it is not right) | |||||||||||||||||||||||