| ▲ | thescriptkiddie 6 days ago | |
the article talks a lot about PSOs but never defines the term | ||
| ▲ | flohofwoe 6 days ago | parent | next [-] | |
"Pipeline State Objects" (immutable state objects which define most of the rendering state needed for a draw/dispatch call). Tbf, it's a very common term in rendering since around 2015 when the modern 3D APIs showed up. | ||
| ▲ | CrossVR 6 days ago | parent | prev [-] | |
PSOs are Pipeline State Objects, they encapsulate the entire state of the rendering pipeline. | ||