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kruffalon 11 hours ago

> Optimal play to reduce the search space in both follow the same general pattern - the next check should satisfy all previous feedback

Thank you! I might look into this once I break my current streak of the localised wordle clone I'm playing now.

I always try to use as many different bits for the first few rounds...

But then again, maybe I'm not so good at these kinds of games as I think.

calfuris 4 hours ago | parent [-]

It's not actually optimal. Each check should account for all previous feedback, but it may be optimal to make a known-incorrect guess and trade the chance of winning with that guess for additional information.

For example, if your first guess on wordle is BOUND and you learn that the word is _OUND, you know the answer is one of FOUND, HOUND, MOUND, POUND, ROUND, SOUND, WOUND. Satisfying all previous feedback leaves you checking those one at a time and losing with probability 2/7. Or you could give up the 1-in-7 chance of winning in 2 and trade it for certainly winning in either 3 or 4: HARMS checks four of those options, and WHOOP identifies the remaining three.