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jajuuka 11 hours ago

I've been very curious about this since they added Windows on ARM support. Admittedly there hasn't been a really performant SoC to see how it stacks up to Apple Silicon. The Apple Silicon version runs so well I had hoped they brought that same performance jump to Windows on ARM. One thing I noticed about the Apple Silicon version was that it loads the game world significantly faster than x86. Even with lots of heavy addons. I'm curious if that mirrors to Windows ARM.

Also curious if Battle.net client has the same bug as Apple Silicon where it consistently needs to run a game "update" after closing the game. The client is still x86 even on macOS so I'm wondering if this is an translation issue that could be fixed with a proper native client.