| ▲ | knackers 18 hours ago | |
https://github.com/cdlewis/snowboardkids2-decomp A matching decompilation of snowboard kids 2 for the n64. Why this game? Well it's awesome but also I wanted to work on a decomp project from scratch. I've written several blog posts about my experience for those interested. I hope to do more in the future, probably with less of an AI focus. * Using Coding Agents to Decompile Nintendo 64 Games https://blog.chrislewis.au/using-coding-agents-to-decompile-... * The Unexpected Effectiveness of One-Shot Decompilation with Claude https://blog.chrislewis.au/the-unexpected-effectiveness-of-o... | ||
| ▲ | dysoco 18 hours ago | parent [-] | |
Awesome! Good articles. I wonder why you didn't use first a more traditional decompiler such as Ghidra or HexRays to generate "almost-C" and then use Agents to give them meaningful name and semantics? | ||