| ▲ | nico a day ago | |
Could you build an inverse kinematics solver with this? (I recently watched a youtube video of someone iteratively working out the solutions for a robotic arm, by alternating modifying the inputs and the results) | ||
| ▲ | fouronnes3 a day ago | parent | next [-] | |
That's an interesting example I hadn't thought of. Probably? I'll need to try it. Thank you for the suggestion! I think one issue will be that trig functions are kinda weird because they are non-injective. So they work but they are awkward (try solving cos(A1) = 0.5). Inverse kinematics is so well studied, you're probably better off using a dedicated algorithm. | ||
| ▲ | amelius 19 hours ago | parent | prev [-] | |
Closed form solutions might be more efficient (in time, energy) and perhaps more numerically stable. | ||