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adgjlsfhk1 2 days ago

I think Apple will have a very hard time arguing that the "reasonable" amount is a percentage of revenue with no cap.

stockresearcher 2 days ago | parent | next [-]

They absolutely will and they will absolutely get away with it. It just won’t be anywhere close to 27%.

There has been craploads of litigation about “Fair, reasonable, and non-discriminatory” licensing over the last two decades, and fees that are percentages of revenue with no cap have survived and there is no reason to believe any of these legal standards will change.

In fact, I think it’s likely that Apple and Google will team up to create a standards body that defines the method for distributing/installing smartphone apps (because this is now in their best interest, not that I want them to). These standards are going to end up using a bunch of patents that you will have to license on FRAND terms.

Yes, the cost is going to go down. Yes, Epic is going to benefit a lot more than any indie developer. Such is life

zamadatix 2 days ago | parent | next [-]

This isn't related to what's fair in licensing, comparing it as such is Apples to oranges.

stockresearcher 2 days ago | parent [-]

Just you wait

zamadatix 2 days ago | parent [-]

I'm not disagreeing on the conclusion, this argument of why was just not supportive of it.

satvikpendem 2 days ago | parent | prev [-]

Yep, there's no reason to believe the fees will only be a few hundred dollars as Sweeney is saying, Apple will absolutely try to extract as much as possible without being sued again. The zero commissions for external links was the right approach.

g947o 2 days ago | parent [-]

> ... without being sued again

I'm not even sure about that. This very ruling shows that Apple blatantly violated the law (the previous ruling) and tried to collect as much fee as possible while the case goes through the system.

And Apple isn't afraid of being sued. As long as they can earn more money in revenue than paying for lawyers, that's a net profit for them. They can certainly afford all of this.

galad87 2 days ago | parent | prev [-]

It should be based on the app size, so maybe developers will stop shipping apps with a single feature and one button that takes 700 MB because of random bloated third-party SDKs that aren't even used.

makeitdouble 2 days ago | parent | next [-]

Money makers on the AppStore are games, and games need assets in high definition. Third party SDKs are probably a drop in the bucket in comparison with visual assets.

dabbz 2 days ago | parent | prev [-]

They need locale-based app bundles to make that realistic then. If I need to support every locale I can, I need to bundle the frameworks necessary.

https://www.youtube.com/watch?v=zmeCYiD0hnE