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skydhash 4 days ago

I'm guessing, but I'm pretty sure you're dealing with big balls of mud which has dampened your love of coding. Where implementing something is more about solving accidental complexity and dealing with technical debts than actually doing the job.

libraryofbabel 4 days ago | parent [-]

I've seen some balls of mud, sure, but I don't think that's the essence of it. It's more like:

1) When I already have a rough picture of the solution to some programming task in my head up front, I do not particularly look forward to actually going and doing it. I've done enough programming that many things feel like a variation on something I've done before. Sometimes the task is its own reward because there is a sufficiently hard and novel puzzle to solve. Mostly it is not and it's just a matter of putting in the time. Having Claude do most of the work is perfect in those cases. I don't think this is particularly anything to do with working on a ball of mud: it applies to most kinds of work on clean well-architected projects as well.

2) I have a restless mind and I just don't find doing something that interesting anymore once I have more or less mastered it. I'd prefer to be learning some new field (currently, LLMs) rather than spending a lot of time doing something I already know how to do. This is a matter of temperament: there is nothing wrong with being content in doing a job you've mastered. It's just not me.

skydhash 4 days ago | parent [-]

> 1) When I already have a rough picture of the solution to some programming task in my head up front, I do not particularly look forward to actually going and doing it.

Every time I think I have a rough picture of some solution, there's always something in the implementation that proves me wrong. Then it's reading docs and figuring whatever gotchas I've stepped into. Or where I erred in understanding the specifications. If something is that repetitive, I refactor and try to make it simple.

> I have a restless mind and I just don't find doing something that interesting anymore once I have more or less mastered it.

If I've mastered something (And I don't believe I've done so for pretty much anything), the next step is always about eliminating the tedium of interacting with that thing. Like a code generator for some framework or adding special commands to your editor for faster interaction with a project.