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seg_lol 2 days ago

Performance profiling should be built into the engine and turned on at all times. Then this telemetry could be streamed into a system that tracks it across all builds, down to a specific scene. It should be possible to click a link on the telemetry server and start the game at that exact point.

maccard 2 days ago | parent [-]

How would that help them diagnose a code path that wasn't ever being run (loading non duplicated assets on HDDs)?

seg_lol a day ago | parent [-]

> diagnose a code path that wasn't ever being run