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fluidcruft 2 days ago

How do you get junior devs if your concept of the LLM is that it's "a principal engineer" that "do[es] not ask [you] any questions"?

Also, I'm pretty sure junior devs can use directing a LLM to learn from mistakes faster. Let them play. Soon enough they're going to be better than all of us anyway. The same way widespread access to strong chess computers raised the bar at chess clubs.

rootnod3 2 days ago | parent [-]

I don't think the chess analogy grabs here. In chess, you play _against_ the chess computer. Take the same approach and let the chess computer play FOR the player and see how far he gets.

fluidcruft 2 days ago | parent [-]

Maybe. I don't think adversarial vs not is as important as gaining experience. Ultimately both are problem solving tasks and learning instincts about which approaches work best in certain situations.

I'm probably a pretty shitty developer by HN standards but I generally have to build a prototype to fully understand and explore problem and iterate designs and LLMs have been pretty good for me as trainers for learning things I'm not familiar with. I do have a certain skill set, but the non-domain stuff can be really slow and tedious work. I can recognize "good enough" and "clean" and I think the next generation can use that model very well to be become native with how to succeed with these tools.

Let me put it this way: people don't have to be hired by the best companies to gain experience using best practices anymore.