| ▲ | embedding-shape 2 days ago |
| This would make sense if it was a studio without experience, and without any external help, but their publisher is Sony Interactive Entertainment, which also provides development help when needed, especially optimizations and especially for PS hardware. SIE seems to have been deeply involved with Helldivers 2, doubling the budget and doubling the total development time. Obviously it was a good choice by SIE, it paid off, and of course there is always 100s of more important tasks to do before launching a game, but your comment reads like these sort of problems were to be expected because the team started out small and inexperienced or something. |
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| ▲ | everdrive 2 days ago | parent | next [-] |
| >but your comment reads like these sort of problems were to be expected because the team started out small and inexperienced or something. More or less nothing is optimized these days, and game prices and budgets have gone through the roof. Compared to the other games available these days (combined with how fun the game is) I definitely give HD2 a big pass on a lot of stuff. I'm honestly skeptical of Sony's involvement being a benefit, but that's mostly due to my experience regarding their attempts to stuff a PSN ID requirement into HD2 as well as their general handling of their IPs. (Horizon Zero Dawn is not only terrible, but they seem to try to force interest with a new remake on a monthly basis.) |
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| ▲ | embedding-shape 2 days ago | parent [-] | | > More or less nothing is optimized these days Not true, lots of games are optimized, but it's one of those tasks that almost no one notices when you do it great, but everyone notices when it's missing, so it's really hard to tell by just consuming ("playing") games. > I'm honestly skeptical of Sony's involvement being a benefit I'm not, SIE have amazing engineers, probably the best in the industry, and if you have access to those kind of resources, you use it. Meanwhile, I agree that executives at Sony sometimes have no clue, but that doesn't mean SIE helping you with development suddenly has a negative impact on you. | | |
| ▲ | everdrive 2 days ago | parent [-] | | >Not true, lots of games are optimized, I don't mean this is a counter-argument -- I'm really interested. What are some good examples of very recent optimized games? | | |
| ▲ | embedding-shape 2 days ago | parent [-] | | BF6 comes to mind, out of newly released games. Arc Raiders too, seems to have avoided the heap of criticism because of performance, meaning it is probably optimized enough so people don't notice issues. Dyson Sphere Program (yet to be released) is a bit older, and indie, but very well optimized. | | |
| ▲ | everdrive 2 days ago | parent [-] | | Thanks for the list -- now that you mention it, I recall being quite surprised to learn that Arc Raiders was not only an UE5 game but would also run nicely on my PC. (I haven't played it, but a friend asked me to consider it) Now that you mention it as well, I think I recall the BF6 folks talking specifically about not cramming too many graphical techniques into their games so that people could actually play the game. Thanks for the list! | | |
| ▲ | embedding-shape 2 days ago | parent [-] | | > I recall being quite surprised to learn that Arc Raiders was not only an UE5 game but would also run nicely on my PC Yeah, Unreal Engine (5 almost specifically) is another example of things that are unoptimized by default, very easy to notice, but once you work on it, it becomes invisible and it's not that people suddenly cheer, you just don't hear complaints about it. It's also one of those platforms where there is a ton of help available from Epic if you really want it, so you can tune the defaults BEFORE you launch your game, but hardly anyone seemingly does that, and then both developers and users blame the engine, instead of blaming the people releasing the game. It's a weird affair all around :) |
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| ▲ | shadowgovt 2 days ago | parent | prev [-] |
| Sony also published No Man's Sky. I'm not sure having the support of Sony is that gold-standard imprint that people think it is. |
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| ▲ | embedding-shape 2 days ago | parent [-] | | No Man's Sky didn't have technical issues at launch though, it ran fine for what is was. The problem with NMS was that people were told it would be a completely different experience compared to what it ended up being (at launch). |
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