| ▲ | 123malware321 2 days ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
considering it still cost 40$ for a 2 year old game, i think they are way beyond the excuse of small team low budget trying to make cool stuff. They have receive shit tons of money and are way to late trying to optimise the game. When it came out it ran so pisspoor i shelved it for a long time. Trying it recently its only marginally better. its really poorly optimised, and blaming old tech is nonsense. People make much more smooth and complex experiences in old engines. You need to know your engine as a dev and dont cross its limits at the costs of user-experiences and then blame your tools.... The whole story about more data making load times better is utter rubbish. Its a sign of pisspoor resource management and usage. For the game they have, they should have realized a 130GB install is unacceptable. It's not like they have very elaborate environments. A lot of similar textures and structures everywhere.. its not like its some huge unique world like The Witcher or such games... There is an astronomical amount of information available for free on how to optimise game engines, loads of books, articles, courses. How much money do you think they have made so far? "Arrowhead Game Studios' revenue saw a massive surge due to Helldivers 2, reporting around $100 million in turnover and $76 million in profit for the year leading up to mid-2025, significantly increasing its valuation and attracting a 15.75% investment from Tencent" 75 million in profit but can't figure out how to optimise a game engine. get out. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | FieryMechanic 2 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Compared to the bigger gaming studios they are small. In fact they are not that much larger than the company I work for (not a game studio). The fact it is un-optimised can be forgiven because the game has plenty of other positives so people like myself are willing to look over them. I've got a few hundred hours in the game (I play for maybe an hour in the evening) and for £35 it was well worth the money. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | the_af 2 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What does the age of the game in years have to do with anything? A fun game is a fun game. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | shadowgovt 2 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It costs $40 for a 2-year-old game because the market is bearing $40 for a 2-year-old game. If anything, it's a testament to how good a job they've done making the game. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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