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chamomeal 2 days ago

The game is often broken but they’ve nailed the physics-ey feel so hard that it’s a defining feature of the game.

When an orbital precision strike reflects off the hull of a factory strider and kills your friend, or eagle one splatters a gunship, or you get ragdolled for like 150m down a huge hill and then a devastator kills you with an impassionate stomp.

Those moments elevate the game and make it so memorable and replayable. It feels like something whacky and new is around every corner. Playing on PS5 I’ve been blessed with hardly any game-breaking bugs or performance issues, but my PC friends have definitely been frustrated at times

speeder 2 days ago | parent | next [-]

All other games from the same studio have the same features.

In fact, the whole point of their games is that they are coop games where is easy to accidentally kill your allies in hilarious manners. It is the reason for example why to cast stratagems you use complex key sequences, it is intentional so that you can make mistake and cast the wrong thing.

aftbit 2 days ago | parent | next [-]

It's actually a really nice spell casting system. It lets you have a ton of different spells with only 4 buttons. It rewards memorizing the most useful (like reinforce). It gives a way for things like the squid disruptor fields or whatever they're called to mess with your muscle memory while still allowing spells. It would be way less interesting if it was just using spell slots like so many other games.

heftig 2 days ago | parent | prev [-]

The only wrong thing I've been throwing is the SOS Beacon instead of a Reinforce, which is just annoying, and not just once. It makes the game public if it was friends-only and gives it priority in the quick play queue. So that can't be it.

The dialing adds friction to tense situations, which is okay as a mechanic.

throwaway902984 a day ago | parent [-]

Just accidentally smashed some teammates with an eagle napalm instead of eagle smoke before I saw this.

everdrive a day ago | parent [-]

Almost certainly this occurred on a Rapid Acquisition Mission on K.

rimunroe 2 days ago | parent | prev | next [-]

I think it has the best explosions in any game I've played too. They're so dang punchy. Combined with their atmospheric effects (fog and dust and whatnot) frantic firefights with bots look fantastic.

whalesalad 2 days ago | parent | prev [-]

It's such a janky game. Definitely feels like it was built using the wrong tool for the job. Movement will get stuck on the most basic things. Climbing and moving over obstacles is always a yucky feeling.