| ▲ | rincebrain 2 days ago |
| A lot of things suddenly made sense when I learned their prior work was Magicka. |
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| ▲ | jfindper 2 days ago | parent | next [-] |
| I never played Magicka, but the reviews seem fine (76% GameRankings, 74/100 Metacritic, 8/10 EuroGamer, etc.) Was it a bad game? Or jankey? What parts of Helldivers are "making sense" now? |
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| ▲ | darthcircuit 2 days ago | parent | next [-] | | Not op, but magicka is a pretty fun game. You cast spells in a similar way as calling in strategems in hd2. The spell system was super neat. There’s several different elements (fire, air, water, earth, electricity, ice, ands maybe something else. It’s been a while since I played). Each element can be used on its own or is combinable. Different combinations would cast different spells. Fire+water makes steam for instance. Ice + air is a focused blizzard, etc. there’s hundreds to learn and that’s your main weapon in the game. There’s even a spell you can cast that will randomly kick someone you’re playing with out of the game. It’s great fun with friends, but can be annoying to play sometimes. If you try it, go with kb/m. It supports controller, but is way more difficult to build the spells. | | |
| ▲ | finalarbiter 2 days ago | parent [-] | | > maybe something else Water, Life, Arcane, Shield, Lightning, Cold, Fire, and Earth. [0] It's worth noting that, though you can combine most of the elements to form new spells (and with compounding effects, for example wetting or steaming an enemy enhances lightning damage), you cannot typically combine opposites like lightning/ground, which will instead cancel out. Killed myself many times trying to cast lightning spells while sopping wet. In my experience, though, nobody used the element names—my friends and I just referred to them by their keybinds. QFASA, anyone? [0] https://magicka.fandom.com/wiki/Elements | | |
| ▲ | darthcircuit 5 minutes ago | parent | next [-] | | Thank you! I haven’t played in probably more than ten years. Makes me want to fire it up for old times sake! | |
| ▲ | jamesgeck0 2 days ago | parent | prev [-] | | This is the most Helldivers 2 part for me. Spells being intentionally tricky to execute, combined with accidental element interactions and "friendly fire." |
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| ▲ | rincebrain 16 hours ago | parent | prev [-] | | Oh, it's not bad or janky (...okay, no, it was in some ways janky, but on purpose), I loved that game. But the sense of humor/tone between the two games is very visibly the same thing. |
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| ▲ | Zarathruster 2 days ago | parent | prev | next [-] |
| Yeah the "Crash to Desktop" comedy spell wasn't added to the game for no good reason. I do credit their sense of humor about it though. |
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| ▲ | SpaceManNabs 2 days ago | parent | prev | next [-] |
| Is that a negative? All of the "negative" things listed make me think that they are really cool and trying to learn stuff and challenge things. |
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| ▲ | rincebrain 15 hours ago | parent [-] | | It's not a negative, at all. I just shared it because it's sort of like learning Slack started life as the internal communication tooling for the online game glitch, or that a lot of the "weird Twitter" folks started life as FYAD posters - once you know that, you can draw the lines between the two points. |
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| ▲ | moritonal 2 days ago | parent | prev | next [-] |
| Oh my, I loved that game! It's wild everyone's throwing shade at Helldivers whilst ignoring that it was an massive success because of how fun it is. I've said it before, Dev's are really bad at understanding the art of making Fun experiences. |
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| ▲ | brainzap 2 days ago | parent | prev [-] |
| oh no |