| ▲ | pezezin 2 days ago | |||||||||||||
> So, getting a much smaller CPU would have been a big corner to cut, that could have saved enough resources to increase the texture cache to a useful resolution like 128x128 or so. How? The texture RAM (TMEM) is in the RSP, not in the CPU. | ||||||||||||||
| ▲ | indigo945 2 days ago | parent [-] | |||||||||||||
How is that relevant? "Resources" really just means money, which can be allocated between different items on the BoM at-will. The N64's chips are all (more or less) bespoke, so the functionality of each individual part is completely under Nintendo's control. Spend less on the CPU, and you suddenly have money left to spend on the RSP. (And on the RDP, which contains the TMEM -- it lives on the same chip as the RSP, but is a distinct thing. I assume you know this, but just to add to the discussion for readers - the RSP is the N64's SIMD coprocessing unit, which most games use to perform vertex shading, whereas the RDP is the actual rasterization and texturing hardware.) | ||||||||||||||
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