| ▲ | le-mark 3 days ago | |||||||
I am probably misremembering but wasn’t super Mario 64 “flat shaded” ie no textures just colors? | ||||||||
| ▲ | wk_end 3 days ago | parent | next [-] | |||||||
You’re misremembering. SM64 was fully textured, outside of specific models. Also flat shading (vs. say gouraud shading) is isomorphic to the question of texture mapping, and concerns how lighting is calculated across the surface of the polygon. A polygon can be flat shaded and textured, flat shaded and untextured, smoothly shaded and textured, or smoothly shaded and untextured. | ||||||||
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| ▲ | mikepurvis 3 days ago | parent | prev [-] | |||||||
Like a lot of N64 titles, there were many solid colour objects to save on RAM, but lots of things in the environment especially were textured too. | ||||||||