| ▲ | LarsDu88 3 days ago | |
John carmack complained about this same issue for the Playstation DOOM port: page 337 https://fabiensanglard.net/b/gebbdoom.pdf Playstation rendered with affine texturing which made it impossible to get perspective correct rendering without hacks. The porting team ultimately did a very interesting hack where they would use polygons to render 1 pixel wide strips effectively simulating how non-hardware (that is CPU-based/integer) acclerated rendering was done on the PC. | ||
| ▲ | jml7c5 3 days ago | parent [-] | |
That link gives a 403 for me, presumably because fabiensanglard.net disabled hotlinking. For others who run into the same problem, the file can be accessed via https://fabiensanglard.net/gebbdoom/index.html#:~:text=High%... . (I've highlighted the link to click.) | ||