| ▲ | modeless 3 days ago | |||||||||||||
Man I played Operation Neptune a lot when I was a kid. I wonder if it was the first game to do this style of adaptive music layering. It predates the iMUSE system used in LucasArts games like X-Wing and TIE Fighter. For anyone curious, you can actually play it here: https://archive.org/details/msdos_Super_Solvers_Operation_Ne... | ||||||||||||||
| ▲ | compiler-guy 3 days ago | parent [-] | |||||||||||||
The arcade classic Space Invaders had a primitive soundscape in that every time the remaining invaders advance, it plays a short bass note. As fewer and fewer invaders remain, it takes less time for them to advance, and the note repeats faster and faster, it adds a remarkable amount of increasing tension as each level progresses. So not exactly the same, but perhaps prototypical. I think Asteroids did as well. | ||||||||||||||
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