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zokier 3 days ago

Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point.

But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio

ChrisMarshallNY 3 days ago | parent | next [-]

As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D.

https://littlegreenviper.com/art/Tarsus.png

https://littlegreenviper.com/art/Gym.png

fao_ 3 days ago | parent [-]

One of the best ways to practice this is just throwing a towel on a chair, sitting down opposite it, and sketching it

regularfry 3 days ago | parent | prev [-]

The cloth sim in Blender remains one of the most frustratingly un-updated features. I would dearly love to see it get an algorithmic refresh.

brontosaurusrex 3 days ago | parent [-]

At least solver seems faster (if not better) in later versions? p.s. My try at 'flag in the wind' in Blender from around 2022: https://0x0.st/s/aJ6DNj2pEHzRdBiscEIsbQ/KCsK.mp4 I do remember it took me all day to get somehow realistic motion.