| ▲ | zokier 3 days ago | |||||||
Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point. But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio | ||||||||
| ▲ | ChrisMarshallNY 3 days ago | parent | next [-] | |||||||
As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D. | ||||||||
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| ▲ | regularfry 3 days ago | parent | prev [-] | |||||||
The cloth sim in Blender remains one of the most frustratingly un-updated features. I would dearly love to see it get an algorithmic refresh. | ||||||||
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