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capitainenemo 18 hours ago

Huh. I'm familiar with the Spring RTS FOSS project (https://springrts.com) which started as a reimplementation of TA, and of course Planetary Annihilation, but not "Beyond All Reason" - do you have an authoritative link?

tshaddox 17 hours ago | parent | next [-]

The official website is https://www.beyondallreason.info/

It's an open-source project that started as a fork of SpringRTS. To my eye it looks nearly like a clone of Supreme Commander.

I watched a few ranked 1v1 games on uThermal's YouTube channel (he's a former Starcraft 2 pro who mostly makes YouTube videos about Starcraft 2). Here's the playlist.

https://www.youtube.com/playlist?list=PL_USFDBbymGUwLPiopP2q...

capitainenemo 15 hours ago | parent [-]

Well, when I saw the first Supreme Commander video it looked a lot like Sprint RTS running Balanced Annihilation to me. Right down to how the terrain deformation worked and the command queuing.

Was there any particular reason for the fork? There's a lot of Spring RTS projects but they all use the same codebase. http://springrts.com/wiki/Games

NortySpock 12 hours ago | parent | prev | next [-]

The Spring RTS FOSS engine is an engine, but does not provide the game assets or game-specific code.

Recoil is a fork of the Spring engine (background: Spring made backward incompatible changes; Recoil forked to retain backward compatibility). Beyond All Reason uses the Recoil engine and supplies its own game code, shaders, and assets.

https://recoilengine.org/articles/choose-recoil/

https://recoilengine.org/ (list of games powered by Recoil)

https://github.com/beyond-all-reason

Source: been in the BAR Discord for about a year, have contributed tiny bits of server code to the project, and read a few pull request comments.

Lapsa 15 hours ago | parent | prev [-]

BAR is a great RTS