| ▲ | corysama 20 hours ago | ||||||||||||||||||||||
Having spent a couple decades making engines that did ship games, now I spend a fair bit of free time helping noobs make engines even though statistically nearly none of them end up shipping games. Making a game engine is a fun and highly-engaging means to learning high-performance programming. Yes, it would be better if you also were able to invest enough to ship a game. But, don't let the infeasibility of that goal stop you from learning and having fun. | |||||||||||||||||||||||
| ▲ | groundzeros2015 19 hours ago | parent [-] | ||||||||||||||||||||||
I think it’s very hard to learn high performance programming for real without facing real performance problems. I agree there is fun and learning to be had, but just note they are very different activities. | |||||||||||||||||||||||
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