| ▲ | devinprater 3 days ago | |
Thank goodness for emulation. With OCR, and now AI screenshot descriptions, I can know what menu I'm in, what menu option is selected, dialog on the screen, stuff like that. Case and point, Dragon Ball Z Budokai Tenkaichi 3 for the Playstation 2. On original hardware, I had no idea what I was getting when I'd finish a battle in story mode. Now, with NetherSX2 on my phone, after a battle, I can have TalkBack describe the screen, listen to the description of what I won, press B to exit the description, press A to advance the game screen, read the next thing I won, and so on. Of course, the app has to have an accessibility element that TalkBack can grab onto to describe, so ironically, Retroarch doesn't work for this, and either does Lemuroid, but I mean it's a start, and hopefully one day TalkBack can grab the entire screen for a screenshot without needing an element onscreen to latch onto. | ||
| ▲ | KolibriFly 3 days ago | parent | next [-] | |
Emulation isn't just about convenience or preservation, it can literally unlock experiences for people who were previously shut out | ||
| ▲ | anthk 3 days ago | parent | prev [-] | |
Dragon Ball it's one of these games where for the blind it's much better to be played in a MUD (and some of them describe scenes in an incredible way) that you will get almost the same as a sighted reader with the manga. Parries, locks, grabs, ki beam exchanges, magical techniques... everything it's there. | ||