Remix.run Logo
triwats 3 days ago

Nice comment! How is the HD collection?

Hmm, I think the flaws are what generally make games.

I played thousands of hours on a bunch of Quake 3 engine games (Q3:A, RTCW, ET)...

If you moved your mouse in a certain way you would go faster, and as a result there were a class of players that were speed demons.

These flaws are often ground out now, and I think that limits community-driven creativity. Especially since most games are impossible to mod now.

Eventually we found ways to limit this (limit fps in competitive configs as an e.g.) to prevent those with the best PCs have an unfair advantage.

Izkata 2 days ago | parent | next [-]

> Nice comment! How is the HD collection?

I bought my Switch because I found out about the HD collection, so this is remembered from 6+ years ago and may be fixed now, but two problems stuck out with Grandia II: One video crossing the Granacliffs didn't play (with the flying ship), and several magics turn out to be multiple videos played on top of each other - and they messed up the aspect ratio in a few (stretch vs center) so the visuals don't line up.

Other than that it was what I remember on Dreamcast. Oddly, even the snowy area lagged in the exact same way as on Dreamcast.

vikingerik 3 days ago | parent | prev [-]

I agree, on where the flaws often make the games.

My example of that was Heroes of Might and Magic 2 vs 3. 3 is the legendary one that everybody remembers, but I actually liked 2 better. Sure, 3 is far superior for balance and AI and content... but for me, the unbalance of 2 was its charm. Trying to win with the underpowered knight castle, or against a far superior force with tactics like the blind spell that the AI wouldn't counter... that was the fun of the more primitive Heroes 2 and wasn't quite the same in the more developed 3. Less development in a game can actually make for more fun factor.