| ▲ | deadbabe 2 days ago | ||||||||||||||||
This is just rage bait or comment bait. Anyone who designs UI for the real world already knows people barely read text, and an icon is worth a thousand words. Also results in less cognitive fatigue. | |||||||||||||||||
| ▲ | dsego 2 days ago | parent | next [-] | ||||||||||||||||
Without text can you 100% decipher what each icon in this dropdown menu means and which one you need to pick for the action? | |||||||||||||||||
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| ▲ | beeforpork a day ago | parent | prev [-] | ||||||||||||||||
> ... Anyone who designs UI for the real world already knows people barely read text ... Then they are wrong. And are bad UI designers following folklore instead of sound ergonomy. I absolutely hate icons, and parsing and remembering them causes great cognitive load on me. Also, icons like to change with each revision of the apps, with styles etc., and are not uniform across apps. This makes them completely useless to me. Maybe I can cope with an '[X]' to close a window, but that's about it. Even very common functions like 'Save' or 'Add' usually have completely arbitrary and confusing icons. 'Add' is not a long text. It works. I need text. Without any icons. I want to switch icons off so that the text can have maximum space to be reasonably large to be seen and read easily. People are different is what UI designers should know instead. | |||||||||||||||||