| ▲ | jeroenhd 3 days ago | |||||||||||||
I don't think Safari mattered much. Java was still used for things that wouldn't work on phones without massive redesigns anyway. I doubt you'd have been able to bootstrap Runescape in any form, even rewritten in native code, on the first iPhone to support apps. Applets worked fine on desktops and tablets which was what they were designed for. Browser vendors killed the API because when they looked at crashes, freezes, and performance opportunities, the Flash/Java/etc. API kept standing out. Multithreaded rendering became practical only after the old extension model was refactorerd and even then browsers were held down by the terrible plugin implementations they needed to work around. | ||||||||||||||
| ▲ | masklinn 3 days ago | parent [-] | |||||||||||||
> I don't think Safari mattered much. Apple was the first to publicly call out native plugins (jobs did so on stage) and outright refused to support them on iOS, then everyone else followed suit. | ||||||||||||||
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