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AlotOfReading 9 hours ago

The reality of modern software development is that most people focus on languages they use for work, and developers are statistically likely to be employed at companies with large numbers of other developers.

The technical merits of languages just aren't relevant to choosing them for most developers, unless they're helping solve a people problem.

"Artisanal" languages like Lisp, and Forth can be fantastic at solving problems elegantly, but that's not the most important thing to optimize for in big organizations where a large portion of your time is spent reading code written by people you've never met who may not have known what they were doing.

Many of the tools that come from big tech are designed to ease the challenges of organizational scale. Golang enforces uniform styles so that you don't have idiosyncratic teams doing their own things. Bazel is a largely language agnostic build system, with amazing build farm support. Apple and Google have both contributed heavily to sanitizers and standard library hardening in order to detect/eliminate issues without reading the code. Facebook has poured vast resources into automatic static analysis. AWS built an entire organization around treating all their internal interfaces the same as external ones.

ModernMech 8 hours ago | parent [-]

> "Artisanal" languages like Lisp, and Forth can be fantastic at solving problems elegantly, but that's not the most important thing to optimize for in big organizations ... Many of the tools that come from big tech are designed to ease the challenges of organizational scale.

I think the field of programming languages has grown enough that we have to start acknowledging the future of programming largely won't be in the context of what it means for devs working at large corporations. One of my favorite talks is from Amy J. Ko called A Human View of Programming [1], which argues there are many other ways to look at programming than "tool for generating business activity" and "mathematical construct", which heretofore have been the dominant views of programming languages.

Because there are so many other forms and purposes programming languages can and will take (she goes through them in the talk), so evaluating them and creating them solely on how well they are able to fit into a corporate R&D pipeline is a very narrow and short-term view of the field.

Indeed, it's been the case for a long time now that most people who write programs are not in fact professional software developers. The most used language in the world is Excel, by several orders of magnitude, and it's the opposite of everything devs say a "proper" language must be. There's something we as a field still need to learn from that.

[1]: https://www.youtube.com/watch?v=TjkzAls5fsI

saltcured 4 hours ago | parent | next [-]

I have very mixed feelings on this topic, starting with how you quantify and weigh something like "most used" for a programming language. To me, the claim feels almost as much a non sequitur as saying the most used building material in the western world is Legos blocks or Play-Doh...

Is the most used bridge-building technique a plank over a small culvert, or the properly engineered bridge that carries constant, multi-lane highway traffic for a century? How do we weigh the usage of resulting products into the usage of a design and production method? Should we consider the number of program users? The users X hours of usage?

Fundamentally, the software field is still just so young and we haven't teased apart the "obvious" different domains and domain rules that we have for production of different material goods. In some sense, the domains and domain rules for material goods emerge out of the connection to culture, economic roles, health, and safety aspects. Whether it falls into civil engineering, building codes, transporation rules, consumer product safety, food and drug, ...

The self-similar way that software can be composed into systems also makes it confusing to categorize. Imagine if we talked about other crafts the same way, and conflated textile manufacturing, clothing design, tailoring, costume making, wardrobe management, scripting, choreography, acting, and dancing as a single field that coordinates the visual movement of fabric on a stage.

AlotOfReading 8 hours ago | parent | prev [-]

As a member of the handmade community, I certainly hope that corporate constraints aren't the main future of the field. I just think it's a major part of the answer as it stands today.