| ▲ | latexr 2 hours ago | |||||||
Fortunately, these days it seems more common that games highlight important pieces of information in the dialogue, so you at least get the important keywords. I used to be very much into the story in video games, but at a certain point the overwhelming majority have become so generic and dull that I no longer bother. The biggest offenders are the ones who throw an insane amount of exposition at you before you even start playing. I remember one where I was pressing “A” furiously for minutes, with no way to skip, before anything even happened. I eventually quit the game and ended up returning it without experiencing any gameplay. A great example of how to do this right is CrossCode. It throws you directly into the action and shows you “this is how the game is going to feel” from the get go. Then it pulls back and gives you the story and a tutorial before carrying on. It was super effective on me. Because in the first few minutes I immediately got a taste for what was to come and liked it, I became much more interested and patient in experiencing the story. | ||||||||
| ▲ | ACCount37 an hour ago | parent [-] | |||||||
Yeah, exposition overload is a rookie mistake a lot of writers make. And video game writers in particular? Sometimes it feels like just having a Wattpad account could put you in top 50% of them. I've seen AAAs where saying the writing was "fanfic tier" would be an insult to fanfics. Like they either hire the cheapest people they can get, or give the job to someone like an executive's daughter with big ideas and no ability to execute on them. A good writer knows the power of "show don't tell", and knows the value of keeping the audience hungry and wanting for more. | ||||||||
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