| ▲ | reactordev 2 hours ago | |
The only time I got a segfault in Bun is when I used bun:ffi to wrap glfw and wgpu-native so I can threejs on the desktop. Ironically, the segfault was in wgpu. Which is Rust. But to be fair it was because the glfw surface had dirty flags for OpenGL and didn’t have the Vulkan extensions. So anyone would have faulted. | ||