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BSTRhino 32 minutes ago

lol, I spent 3 years coding a game programming language...

Edit: I've made Easel: https://easel.games - specifically for gameplay logic. It's got behaviors as a first-class language construct, ownership and context is implied hierarchically, it's concurrent and event-driven to match how game worlds work, and the multiplayer is automatic because it's built into the fabric of the programming language