| ▲ | MrDrMcCoy 5 hours ago | ||||||||||||||||||||||||||||
Personally, I hope that corporate rootkits will never be permitted on Linux in any form. Game studios need to learn that anticheat needs to live on the server side where it belongs. | |||||||||||||||||||||||||||||
| ▲ | jsheard 4 hours ago | parent [-] | ||||||||||||||||||||||||||||
Easier said than done for some genres, unfortunately. To catch things like aim assistance from the server-side you'd have to resort to handwavy statistical analysis and somehow thread the needle between catching well-crafted aimbots, but without accidentally banning legitimate players under any circumstances, even if they're extremely skilled and/or lucky. It's been tried but I don't think it's ever been very successful. The Battlefield series used to use Fairfight, which is based on server-side heuristics, but they ultimately gave up on it and switched back to client-side detection for the more recent games. | |||||||||||||||||||||||||||||
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