| ▲ | dmurray 2 hours ago | |
In practice if you have a very high ping, you're losing packets or there's buffering somewhere. Not because you have a 30,000 km long ethernet cable. | ||
| ▲ | girvo 4 minutes ago | parent | next [-] | |
We used to play these games on dial-up where ~300ms pings were pretty common. Moving to a cable connection in ~2001 was shocking in comparison! | ||
| ▲ | AdamH12113 2 hours ago | parent | prev | next [-] | |
When Quake(world) was released, it was common to play games on dial-up modems, where 250+ milliseconds was a normal ping time. If you played on a distant server, you could easily get over 500 milliseconds or even much worse. | ||
| ▲ | toast0 2 hours ago | parent | prev | next [-] | |
Geostationary satellite internet has garbage pings too. | ||
| ▲ | garaetjjte 2 hours ago | parent | prev [-] | |
Unless you are playing Quake through Iridium. | ||