| ▲ | Johanx64 11 minutes ago | |
Nobody is trying to appeal to "pro-AI crowd" (whatever the fuck that even means) when they use AI tools. If an indie (or even less of an indie) is using AI generation, they are doing so to save costs or work around their very limited budget. Or using it to work around some limitations where voicecasting every line would be infeasible, etc. And losing the small portion of the miniscule-vocal-always-complaining crowd (who odds are - wasnt part of their audience to begin with), to be able to use AI-gen is not a loss at all. Data on Steam is telling, these tools are becoming increasingly prevalent. | ||
| ▲ | bodge5000 4 minutes ago | parent [-] | |
> Nobody is trying to appeal to "pro-AI crowd" Oh yes they are, there's a lot of games (or at least, promises of future games) that promise to be 100% vibe-coded or that make heavy use of AI in a way thats very prominent to the player. There was an example just last week: https://store.steampowered.com/app/3730100/Whispers_from_the... > And losing the small portion of the vocal-always-complaining crowd (who odds are, wasnt part of their audience to begin with), is not a loss at all. That seems like a very different crowd to me. I've been around the industry long enough to see the signs of that, and I don't see that much from the anti-ai crowd, or at least not in any more significant numbers. See: the project zomboid AI art issue But like I say, for an indie, yes losing a small audience can still be a big loss. | ||