| ▲ | antisthenes 44 minutes ago | |
Those games are shooter-slop anyway. I can't remember the last time I cared about voice lines in Quake or Unreal Tournament or any other multiplayer shooter. It's not an RPG or a rich-story genre game, so who cares. | ||
| ▲ | falcor84 5 minutes ago | parent | next [-] | |
I don't know if that's what you were already referring to, but for me, the shout-outs for "Double Kill, Multi Kill, Ultra Kill, MONSTER KILL!!!" account at this stage for probably a majority of the nostalgia for the original Unreal Tournament. Of course it didn't hurt that the game was phenomenal and a great fit for its time, but still, I think that the quality of voice lines can make or break a game. | ||
| ▲ | ryukoposting 32 minutes ago | parent | prev | next [-] | |
I kinda see your point. The warm feeling of knowing a real human told me "die, bitch!" isn't a feeling I've ever taken away from playing UT. On the other hand, lots of AI-generated VO is very easy to spot, and sounds awful. It stands to reason it could meaningfully take away from even a completely plot-free game. If I were a voice actor, I'd feel insulted that anyone would find it comparable to my work. | ||
| ▲ | tapoxi 42 minutes ago | parent | prev [-] | |
Arc Raiders has NPCs in the game hub which deliver quests and exposition, its not entirely within the context of a raid. | ||