| ▲ | All Sources of DirectX 12 Documentation(asawicki.info) | |||||||||||||||||||||||||||||||
| 22 points by ibobev 7 days ago | 10 comments | ||||||||||||||||||||||||||||||||
| ▲ | djmips 17 minutes ago | parent | next [-] | |||||||||||||||||||||||||||||||
I want to point out that the DirectX 12 Discord is a great place to get help , it also covers PIX. Yeah, I know - it's not indexed but the regular web search but nevertheless it has a lot of good information and experts from industry and Microsoft that can be quite helpful. | ||||||||||||||||||||||||||||||||
| ▲ | eviks 4 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
> What a mess! Why is the DirectX 12 documentation so scattered across so many websites in different shapes and forms? Of course, I don't know While you're at it, do you also not know why they break the URLs from time to time so that you can't follow old guides because they point to empty pages? | ||||||||||||||||||||||||||||||||
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| ▲ | veltas 3 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
Basically all native libraries inevitably have bad or difficult to follow documentation like this, proprietary or open source. Vulkan is the exception as it's a standard so needs to be very clear so all stakeholders can implement it correctly. Usually I find if you're using an open source library you need the whole source checked out for reference, better than proprietary libraries where you need to pay and sign an NDA to get that access or equivalent support. | ||||||||||||||||||||||||||||||||
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| ▲ | chasing0entropy 7 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
A great deal of effort which will be help to someone... Assuming search engines provide it as a result to that industrius soul | ||||||||||||||||||||||||||||||||
| ▲ | 01HNNWZ0MV43FF 4 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
Eh I'm sticking with GLES 2 until this little GPU craze dies down | ||||||||||||||||||||||||||||||||