| ▲ | recursive a day ago | ||||||||||||||||||||||
I agree regarding in-game currency. I find it distasteful. But in my mind, paid mods are a different thing that can exist independently. I don't find those distasteful. I find their existence slightly positive. | |||||||||||||||||||||||
| ▲ | prophesi 12 hours ago | parent | next [-] | ||||||||||||||||||||||
For sure. But the unofficial non-paid mods for Bedrock allow for gambling mechanics, so long as it's not linked to real world currency, which I still find problematic for a game marketed towards kids. Link I posted is from years ago claiming that featured servers in Bedrock almost all have gambling, and nothing has changed since then. Java edition is a lot more wild west and next-to-impossible to enforce their EULA due to the nature of distribution and installation of Java edition mods. | |||||||||||||||||||||||
| ▲ | squeek502 a day ago | parent | prev | next [-] | ||||||||||||||||||||||
> Any Mods you create for Minecraft: Java Edition from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them | |||||||||||||||||||||||
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| ▲ | kulahan a day ago | parent | prev [-] | ||||||||||||||||||||||
If it's made by randoms, then Microsoft is barely better than a rent-seeking middleman. If it's made by Microsoft, they should just put it in the f-ing game or move on to making something new to get more money. | |||||||||||||||||||||||
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