| ▲ | Unison 1.0(unison-lang.org) |
| 157 points by pchiusano 4 hours ago | 43 comments |
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| ▲ | proglangenjoyer 2 hours ago | parent | next [-] |
| I have been following Unison for a veeery long time. Ever since those blog posts on Paul's personal website. It has been more than 10 years already so this is a great milestone. But I am just a bit disappointed. I love programming languages. I follow every programming language, even some you probably have never heard of. I have witnessed the rise of Rust, Go, Zig and others. At the age and level of polish that Unison has I have seen far more traction for those languages that actually have become something. I personally believe the reason is how hard they are trying to push their impossible "business model" by making most of the things going on on the ecosystem locked in to their cloud. I know there is a BYOC oferring but that isn't enough. The vibes are just off for me. |
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| ▲ | ChadNauseam an hour ago | parent | next [-] | | I think they have other issues, for example, they have no FFI. I think focusing on the business is actually a pretty decent idea. Trying to make money will force them to focus on things that are important to users and not get distracted bike-shedding on things that I would if I were them (like typeclasses). | | | |
| ▲ | imiric an hour ago | parent | prev [-] | | Yeah, the core ideas sound great, but if the only way code can be published and imported is via their cloud platform, that would be a hard pass for me. Glancing at their docs, I see mentions of Unison Share, which is also hosted on unison-lang.org. So I would appreciate this being clarified upfront in all their marketing and documentation. Ah, I do see the BYOC option you mention. It still requires a unison.cloud account and an active subscription, though... | | |
| ▲ | pchiusano 29 minutes ago | parent [-] | | Unison code is published on https://share.unison-lang.org/ which is itself open source (it's a Haskell + postgres app), as is the language and its tooling. You can use Unison like any other open source general-purpose language, and many people do that. (We ourselves did this when building Unison Cloud - we wrote Unison code and deployed that within containers running in AWS.) The cloud product is totally separate and optional. Maybe we'll have a page or a reference somewhere to make the lines more clear. |
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| ▲ | ChadNauseam an hour ago | parent | prev | next [-] |
| Unison is one of the most exciting programming languages to me, and I'm a huge programming language nerd. A language with algebraic effects like Unison's really needs to hit the mainstream, as imo it's "the next big thing" after parametric polymorphism and algebraic data types. And Unison has a bunch of other cool ideas to go with it too. This isn't really what they're going for, but I think it can potentially be a very interesting language for writing game mods in. One thing about game mods is that you want to run untrusted code that someone else wrote in your client, but you don't want to let just anyone easily hack your users. Unison seems well-designed for this use case because it seems like you could easily run untrusted Unison code without worrying about it escaping its sandbox due to the ability system. (Although this obviously requires that you typecheck the code before running it. And I don't know if Unison does that, but maybe it does.) There are other ways of implementing a sandbox, and Wasm is fairly well suited for this as well. But Unison seems like another interesting point in the design space. Still on the subject of Game Dev, I also think that the ability system might be actually very cool for writing an ECS. For those who don't know, an ECS basically involves "entities" which have certain "components" on them, and then "systems" can run and access or modify the components on various entities. For performance, it can be very nice to be able to run different systems on different threads simultaneously. But to do this safely, you need to check that they're not going to try to access the same components. This limits current ECS implementations, because the user has to tediously tell the system scheduler what components each system is going to access. But Unison seems to have some kind of versatile system for inferring what abilities are needed by a given function. If it could do that, then accessing a component could be a an ability. So a function implementing a system that accesses 10 components would have 10 abilities. If those 10 abilities could be inferred, it would be a huge game changer for how nice it is to use an ECS. |
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| ▲ | stewoconnor 33 minutes ago | parent [-] | | > Unison seems well-designed for this use case because it seems like you could easily run untrusted Unison code without worrying about it escaping its sandbox due to the ability system. (Although this obviously requires that you typecheck the code before running it. And I don't know if Unison does that, but maybe it does.) Indeed we do, and we use this for our Unison Cloud project [1]. With unison cloud we are inviting users to ship code to our Cloud for us to execute, so we built primitives in the language for scanning a code blob and making sure it doesn't do IO [2]. In Unison Cloud, you cannot use the IO ability directly, so you can't, for example, read files off our filesystem. We instead give you access to very specific abilities to do IO that we can safely handly. So for example, there is a `Http` ability you can call in Cloud to make web requests, but we can make sure you aren't hitting anything you shouldn't I'm also excited about using this specifically for games. I've been thinking about how you could make a game in unison cloud and another user could contribute to the game by implementing an ability as a native service, which just becomes a native function call at runtime. I started working on an ECS [3] a while back, but I haven't had a chance to do much with it yet. [1] https://unison.cloud
[2] https://share.unison-lang.org/@unison/base/code/releases/7.4...
[3] https://share.unison-lang.org/@stew/ecs |
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| ▲ | pchiusano 4 hours ago | parent | prev | next [-] |
| Also, hi, I'm one of the language creators, feel free to ask any questions here! |
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| ▲ | losvedir 5 minutes ago | parent | next [-] | | Congrats on 1.0! I've been interested in Unison for a while now, since I saw it pop up years ago. As an Elixir/Erlang programmer, the thing that caught my eye about it was how it seemed to really actually be exploring some high level ideas Joe Armstrong had talked about. I'm thinking of, I think, [0] and [1], around essentially a content-addressable functions. Was he at all an influence on the language, or was it kind of an independent discovery of the same ideas? [0] https://groups.google.com/g/erlang-programming/c/LKLesmrss2k... [1] https://joearms.github.io/published/2015-03-12-The_web_of_na... | |
| ▲ | infogulch 44 minutes ago | parent | prev | next [-] | | I've been following Unison for a long time, congrats on the release! Unison is among the first languages to ship algebraic effects (aka Abilities [1]) as a major feature. In early talks and blog posts, as I recall, you were still a bit unsure about how it would land. So how did it turn out? Are you happy with how effects interact with the rest of the language? Do you like the syntax? Can you share any interesting details about how it's implemented under the hood? [1]: https://www.unison-lang.org/docs/fundamentals/abilities/ | |
| ▲ | lorenzleutgeb 2 hours ago | parent | prev | next [-] | | What is the data you actually store when caching a successful test run? Do you store the hash of the expression which is the test, and a value with a semantics of "passed". Or do you have a way to hash all values (not expressions/AST!) that Unison can produce? I am asking because if you also have a way to cache all values, this might allow to carry some of Unison's nice properties a little further. Say I implement a compiler in Unison, I end up with an expression that has a free variable, which carries the source code of the program I am compiling. Now, I could take the hash of the expression, the hash of the term that represents the source code, i.e., what the variable in my compiler binds to, and the hash of the output. Would be very neat for reproducibility, similar to content-addressed derivations in Nix, and extensible to distributed reproducibility like Trustix. I guess you'll be inclined to say that this is out of scope for your caching, because your caching would only cache results of expressions where all variables are bound (at the top level, evaluating down). And you would be right. But the point is to bridge to the outside of Unison, at runtime, and make this just easy to do with Unison. Feel free to just point me at material to read, I am completely new to this language and it might be obvious to you... | | |
| ▲ | pchiusano 2 hours ago | parent [-] | | Yes, we have a way of hashing literally all values in the language, including arbitrary data types, functions, continuations, etc. For instance, here, I'm hashing a lambda function:[1] > crypto.hash Sha3_256 (x -> x + 1)
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0xs704e9cc41e9aa0beb70432cff0038753d07ebb7f5b4de236a7a0a53eec3fdbb5
The test result cache is basically keyed by the hash of the expression, and then the test result itself (passed or failed, with text detail).We only do this caching for pure tests (which are deterministic and don't need to be re-run over and over), enforced by the type system. You can have regular I/O tests as well, and these are run every time. Projects typically have a mix of both kinds of tests. It is true that you can only hash things which are "closed" / have no free variables. You might instead hash a function which takes its free variables as parameters. Overall I think Unison would be a nice implementation language for really anything that needs to make interesting use of hashing, since it's just there and always available. [1]: https://share.unison-lang.org/@unison/base/code/releases/7.4...
[2]: https://share.unison-lang.org/@unison/base/code/releases/7.4... |
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| ▲ | jpereira an hour ago | parent | prev | next [-] | | I'm curious about how the persistence primitives (OrderedTable, Table, etc) are implemented under the hood. Is it calling out to some other database service? Is it implemented in Unison itself? Seems like a really interesting composable set of primitives, together with the Database abstraction, but having a bit of a hard time wrapping my head around it! | |
| ▲ | SJMG 3 hours ago | parent | prev | next [-] | | Congratulations and amazing job! I've loosely followed Unison for years; hitting 1.0 is a big deal. Unison has many intriguing features, the foremost being hashed definitions. It's an incredible paradigm shift. It does seem like a solution searching for a problem right now though. Who is this language targeted at and who is using it in production besides Unison Cloud? | | |
| ▲ | rlmark an hour ago | parent [-] | | Thank you! (And thanks for following along for all the years!) I'll speak a bit to the language audience, and others might weigh in as they see fit. The target is pretty broad: Unison is a general-purpose functional language for devs or teams who want to build applications with a minimal amount of ceremony around writing and shipping applications. Part of the challenge of talking about that (the above might sound specious and bland) is that the difference isn't necessarily a one-shot answer: everything from diffing branches to deploying code is built atop a different foundation. For example, in the small: I upgraded our standard lib in some of my projects and because it is a relatively stable library; it was a single command. In the large: right now we're working on a workflow orchestration engine; it uses our own Cloud (typed, provisioned in Unison code, tested locally, etc) and works by serializing, storing, and later resuming the continuation of a program. That kind of framework would be more onerous to build, deploy, and maintain in many other languages. |
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| ▲ | SwiftyBug 2 hours ago | parent | prev | next [-] | | Really cool project. To be honest, I think I don't fully understand the concept of a content addressed language. Initially I thought this was another BEAM language, but it seems to run on its own VM. How does Unison compare to BEAM languages when it comes to fault tolerance? What do you think is a use case that Unison shines that Erlang maybe falls short? | | |
| ▲ | pchiusano 2 hours ago | parent [-] | | Erlang is great and was one inspiration for Unison. And a long time ago, I got a chance to show Joe Armstrong an early version of Unison. He liked the idea and was very encouraging. I remember that meant a lot to me at the time since he's a hero of mine. He had actually had the same idea of identifying individual functions via hashes and had pondered if a future version of Erlang could make use of that. We had a fun chat and he told me many old war stories from the early days of Erlang. I was really grateful for that. RIP, Joe. Re: distributed computing, the main thing that the content-adressed code buys you is the ability to move computations around at runtime, deploying any missing dependencies on the fly. I can send you the expression `factorial 4` and what I'm actually sending is a bytecode tree with a hash of the factorial function. You then look this up in your local code cache - if you already have it, then you're good to go, if not, you ask me to send the code for that hash and I send it and you cache it for next time. The upshot of this is that you can have programs that just transparently deploy themselves as they execute across a cluster of machines, with no setup needed in advance. This is a really powerful building block for creating distributed systems. In Erlang, you can send a message to a remote actor, but it's not really advisable to send a message that is or contains a function since you don't know if the recipient has that function's implementation. Of course, you can set up an Erlang cluster so everyone has the same implementation (analogous to setting up a Spark cluster to have the same version of all dependencies everywhere), but this involves setup in advance and it can get pretty fragile as you start thinking about how these dependencies will evolve over time. A lot of Erlang's ideas around fault tolerance carry over to Unison as well, though they play out differently due to differences in the core language and libraries. | | |
| ▲ | shay_ker 20 minutes ago | parent [-] | | Very dumb question - sending code over the network to be executed elsewhere feels like a security risk to me? I’m also curious how this looks with browser or mobile clients. Surely they’re not sending code to the server? |
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| ▲ | taliesinb 2 hours ago | parent | prev | next [-] | | Hello! Yes I am curious, how does one deal with cycles in the code hash graph? Mutually recursive functions for example? | | |
| ▲ | aryairani 2 hours ago | parent [-] | | There's an algorithm for it. The thing that actually gets assigned a hash IS a mutually recursive cycle of functions. Most cycles are size 1 in practice, but some are 2+ like in your question, and that's also fine. | | |
| ▲ | littlestymaar 2 hours ago | parent [-] | | Does that algorithm detects arbitrary subgraphs with a cyclic component, or just regular cycles? (Not that it would matter in practice, I don't think many people write convoluted mutually recursive mess because it would be a maintenance nightmare, just curious on the algorithmic side of things). |
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| ▲ | imiric an hour ago | parent | prev | next [-] | | Hi there, and congrats on the launch. I've been following the project from the sidelines, as it has always seemed interesting. Since everything in software engineering has tradeoffs, I have to ask: what are Unison's? I've read about the potential benefits of its distributed approach, but surely there must be drawbacks that are worth considering. Does pulling these micro-dependencies or hashing every block of code introduce latency at runtime? Are there caching concerns w.r.t. staleness, invalidation, poisoning, etc.? I'm imagining different scenarios, and maybe these specific ones are not a concern, but I'd appreciate an honest answer about ones that are. | | |
| ▲ | rlmark 12 minutes ago | parent [-] | | Great question. There are indeed tradeoffs; as an example, one thing that trips folks up in the "save typed values without encoders" world is that a stored value of a type won't update when your codebase's version of the type updates. On its face, that should be a self-evident concern (solvable with versioning your records); but you'd be surprised how easy it is to `Table.write personV1` and later update the type in place without thinking about your already written records. I mention this because sometimes the lack of friction around working with one part of Unison introduces confusion where it juts against different mental models. Other general tradeoffs, of course, include a team's tolerance for newness and experimentation. Our workflow has stabilized over the years, but it is still off the beaten path, and I know that can take time to adjust to. I hope others who've used Unison will chime in with their tradeoffs. |
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| ▲ | littlestymaar 2 hours ago | parent | prev [-] | | First, congratulations for the 1.0 milestone. Then, a pretty basic question: I see that Unison has a quite radical design, but what problem does this design solves actually? | | |
| ▲ | rlmark 2 hours ago | parent [-] | | Thank you! Unison does diverge a bit from the mainstream in terms of its design. There's a class of problems around deploying and serializing code that involve incidental complexity and repetitive work for many dev teams (IDLs at service boundaries and at storage boundaries, provisioning resources for cloud infrastructure) and a few "everyday programming" pain points that Unison does away with completely (non-semantic merge conflicts, dependency management resolution). We wrote up some of that here at a high level:
https://www.unison-lang.org/docs/what-problems-does-unison-s... But also, feel free to ask more about the technical specifics if you'd like. |
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| ▲ | gampleman 3 hours ago | parent | prev | next [-] |
| Congratulations on the milestone. You are making one of the most radical PLs out there into something that is actually useable in an industry setting - that’s no mean feat. |
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| ▲ | 0_gravitas 2 hours ago | parent | prev | next [-] |
| Oh man, I first looked at this project what feels like _forever_ ago and remember thinking--almost verbatim, "Wow I wish I could see this 5 years from now", and lo and behold I suppose it has been about that long! Very happy to see it finally hit 1.0 |
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| ▲ | addisonj an hour ago | parent | prev | next [-] |
| I genuinely think systems like Unison are "the future of computing"... But the question is when that future will be. Part of the beauty of these sorts of systems is just that the context of what your system actually does is in one system, you aren't dealing with infra, data, and multi-service layers Maybe that means it is a much better foundation for AI coding agents to work in? Or maybe AI slows it down? we continue to try and throw more code at the problem instead of re-examining the intermediate layers of abstraction? I really don't know, but I do really want to learn more about is how the unison team is getting this out in the market. I do think that projects like this are best done outside of a VC backed model... but you do eventually need something sustainable, so curious how the team things about it. Transparently, I would love to work on a big bet like this... but it is hard to know if I could have it make financial sense. With all that, a huge congrats to the team. This is a truly long-term effort and I love that. |
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| ▲ | jonym 3 hours ago | parent | prev | next [-] |
| I'm so old, I thought this was about Panic's Usenet client Unison. |
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| ▲ | epolanski 3 hours ago | parent | prev | next [-] |
| I remember using unison few years ago and it had that cool idea that your codebase was saved as symbols on a database. But I don't see any references to it anymore. |
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| ▲ | rlmark 3 hours ago | parent [-] | | That's still the case in Unison! This particular post doesn't dive into the codebase format, but the core idea is the same: Unison hashes your code by its AST and stores it in a database. |
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| ▲ | domlebo70 3 hours ago | parent | prev | next [-] |
| I've never used it, but watched from afar. So many interesting ideas. The website is also really good. Congrats Paul and team |
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| ▲ | phplovesong 3 hours ago | parent | prev | next [-] |
| How does the database of code work with git? Should you share it or version it too? |
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| ▲ | aryairani 2 hours ago | parent | next [-] | | No, Unison has its own native version control, and a code sharing platform at https://share.unison-lang.org | | |
| ▲ | spooky_deep an hour ago | parent [-] | | What’s a good way to include Unison code in a more traditional Git monorepo? | | |
| ▲ | pchiusano 4 minutes ago | parent [-] | | That depends. What are you wanting to accomplish more broadly with the integration? I'll mention a couple things that might be relevant - you could have the git repo reference a branch or an immutable namespace hash on Unison Share. And as part of your git repo's CI, pull the Unison code and compile and/or deploy it or whatever you need to do. There's support for webhooks on Unison Share as well, so you can do things like "open a PR to bump the dependency on the git repo whenever a new commit is pushed to branch XYZ on Unison Share". Basically, with webhooks on GH and/or Unison Share and a bit of scripting you can set up whatever workflow you want. Feel free to come by the Discord https://unison-lang.org/discord if you're wanting to try out Unison but not sure how best to integrate with an existing git repo. |
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| ▲ | rlmark 2 hours ago | parent | prev [-] | | The tool you use to interact with the code database keeps track of the changes in an append-only log - if you're familiar with git, the commands for tracking changes echo those of git (push, pull, merge, etc) and many of them integrate with git tooling. The projects in a codebase can absolutely be shared and versioned as well. Here's a log of release artifacts from a library as an example: https://share.unison-lang.org/@unison/base/releases. |
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| ▲ | IshKebab an hour ago | parent | prev | next [-] |
| Very cool ideas but they've definitely blown their weirdness budget. |
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| ▲ | shauniel 3 hours ago | parent | prev | next [-] |
| Has anyone used this, any cool ideas? |
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| ▲ | pchiusano 3 hours ago | parent [-] | | https://www.unison-lang.org/docs/the-big-idea/ might be a good starting point! For interesting usage - we built Unison Cloud (a distributed computing platform) with the Unison language and also more recently an "AWS Kinesis over object storage" product. It's nice for distributed systems, though you can also use it like any other general-purpose language, of course. In terms of core language features, the effect system / algebraic effects implementation is something you may not have seen before. A lot of languages have special cases of this (like for async I/O, say, or generators), but algebraic effects are the uber-feature that can express all of these and more. | | |
| ▲ | stewoconnor an hour ago | parent [-] | | I think Alvaro's at the Unison conference was a pretty cool demonstration of what you can do with the style of algebraic effects (called "abilities" in unison) https://www.youtube.com/watch?v=u5nWbXyrC8Y He implements an erlang style actor system, and then by using different handlers for the algebraic effects, he can "run" the actor system, but also optionally make a live diagram of the actor communications. |
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| ▲ | eej71 2 hours ago | parent | prev [-] |
| At first I thought it was about this. https://github.com/bcpierce00/unison |