| ▲ | kazinator 6 hours ago | |
Crash Bandicoot used a Lisp meta-language called GOOL which translated to assembly for the game target. The translator was in Common Lisp, runnng on development/build machines not on the target (and and itself would have almost certainly been compiled, not interpreted). | ||
| ▲ | chollida1 21 minutes ago | parent | next [-] | |
> Crash Bandicoot used a Lisp meta-language called GOOL which translated to assembly for the game target. This is incorrect but I see someone else already corrected you. It wasn't until later on that they created assembly compilation. | ||
| ▲ | monocasa 4 hours ago | parent | prev [-] | |
Well, the first crash interpreterd GOOL, and the subsequent ones only compiled some common expressions. A full compiler for the target came with GOAL in Jak & Daxter. | ||