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Ekaros 6 hours ago

I would not be against banning sale of any type of mystery or lootbox mechanics to those under age of 18. Including all digital and physical products. Yes, some things will be lost, but I think it will be for better.

iamnothere 5 hours ago | parent [-]

It’s tough to put into law because this could easily cover innocuous things like gas station gashapon machines, school raffles, and Pokemon cards. Most people aren’t going to support a ban on those. And when you try to try to target the law too narrowly, you can run into problems with loopholes or legal precedent that prevents discriminatory and targeted legislation (there is precedent around equal protection).

I do think people should push for voluntary limits on gacha mechanics, because they are awful when overused and are probably harmful for a small percentage of the population that’s prone to gambling. Steam would probably be fine with rating/age gating games that heavily rely on these mechanics, the hard part is getting Google and Apple on board. Micropayments from “whales” (high spenders) provide a lot of revenue for them.

I’m also not entirely sure that gacha mechanics alone are that bad, it’s when you combine them with currency (virtual or real) that it becomes a huge problem. Absent currency it’s usually a self-limiting problem, because overuse of the mechanic makes the game worse.

Ekaros 5 hours ago | parent [-]

Looking at many of these markets when you get to older demographics that have capital they start to look lot less innocuous. The amount of money and rampant speculation with random toy boxes and card games is something I question as much as actual gambling. There is lot that needs to be done to change general public opinion on this. At least when kids are involved.

I think in general movement to direction where you know exactly what you will get is significantly more healthy. There will still be lot of people who cannot control their spending. But removing the chase sounds desirable to me.