| ▲ | alangibson a day ago | |||||||||||||||||||||||||||||||
"While hardware folks study and learn from the successes and failures of past hardware, software folks do not." Couldn't be further from the truth. Software folks are obsessed with copying what has been shown to work to the point that any advance quickly becomes a cargo cult (see microservices for example). Once you've worked in both hardware and software engineering you quickly realize that they only superficially similar. Software is fundamentally philosophy, not physics. Hardware is constrained by real world limitations. Software isn't except in the most extreme cases. Result is that there is not a 'right' way to do any one thing that everyone can converge on. The first airplane wing looks a whole lot like a wing made today, not because the people that designed it are "real engineers" or any such BS, but because that's what nature allows you to do. | ||||||||||||||||||||||||||||||||
| ▲ | jemmyw a day ago | parent | next [-] | |||||||||||||||||||||||||||||||
Software doesn't operate in some magical realm outside of the physical world. It very much is constrained by real world limitations. It runs on the hardware that itself is limited. I wonder if some failures are a result of thinking it doesn't have these limitations? | ||||||||||||||||||||||||||||||||
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| ▲ | Greduan 20 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
> Software folks are obsessed with copying what has been shown to work to the point that any advance quickly becomes a cargo cult Seems more accurate to say they are obsessed with copying "what sounds good". Software industry doesn't seem to copy what works, rather what sounds like it'd work, or what sounds cool. If they copied what works software would just be faster by default, because very often big established tools are replaced by something that offers similar featurage, but offers it at a higher FPS. | ||||||||||||||||||||||||||||||||
| ▲ | Sharlin a day ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
What you and the GP said are not mutually exclusive. Software engineers are quick to drink every new Kool-Aid out there, which is exactly why we’re so damned blind to history and lessons learned before. | ||||||||||||||||||||||||||||||||
| ▲ | IshKebab a day ago | parent | prev [-] | |||||||||||||||||||||||||||||||
I disagree. At least at the RTL level they're very similar. You don't really deal with physics there, except for timing (which is fairly analogous with software performance things like hard real-time constraints). > Result is that there is not a 'right' way to do any one thing that everyone can converge on. Are you trying to say there is in hardware? That must be why we have exactly one branch predictor design, lol > The first airplane wing looks a whole lot like a wing made today, not because the people that designed it are "real engineers" or any such BS, but because that's what nature allows you to do. "The first function call looks a whole lot like a function call today..." | ||||||||||||||||||||||||||||||||
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