Remix.run Logo
ryanjshaw 8 hours ago

I play Roblox with my daughter from time to time and we have lots of fun. I’ve explained the dangers to her (strangers messaging, gambling style games, etc), and I see it as an opportunity to teach her while she still listens to me. When she’s older and I’m not privy to everything she does on a computer I don’t want her stumbling across these things uninformed.

A portion of her pocket money goes to Robux, which she saves up for special outfits (eg halloween) or creatures in her favorite game about birds. No different from the hobbies many adults have - except I use it as a teaching opportunity about saving, buyer’s remorse etc., again while she’s still young and listening.

Fuzzwah 5 hours ago | parent | next [-]

I've had a similar approach. My kids computers are setup next to mine and I keep an eye on what they're playing.

I've instigated a purchase wait period of at least 3 days. Very often they themselves realize that the thing that they wanted to spend their pocket money on was a brief desire.

I was super proud when I heard my son say "meh, this is pay to win" as quitting a random roblox game he was trying out.

graemep 4 hours ago | parent [-]

> My kids computers are setup next to mine and I keep an eye on what they're playing.

laptops and phones mage that a lot harder.

toshinoriyagi 2 hours ago | parent [-]

They don't have to have those. Depending on your definition of "kids", most people on HN I imagine are not giving their kids phones, laptops, or tablets at young ages (maybe less than ~13?). And if they do, I imagine the devices are somewhat locked down and monitored.

I think the more technologically literate a person is, the more wary they are of unfettered access to it for children. Hence, preferring a stationary desktop where use can be supervised.

graemep 2 hours ago | parent [-]

I agree desktops are best, and they are what my kids started with, but there is a lot of pressure to give kids phones.

For example, where I live, the cheapest (monthly) bus tickets require an app, so kids need a smartphone to get to school (or their parents have to pay a lot more for daily tickets).

There is a lot of social pressure on the kids too. There are lots of activities that have either moved online or are organised online. Lots of ways to get left out.

anon84873628 4 hours ago | parent | prev | next [-]

To summarize a bit glibly, you're saying to be a good parent. Which of course is awesome, and it is important for people like yourself to explain how to do that using the available tools, etc.

I think the concern many people have is that not everyone, maybe even not most, are good parents. They are themselves addicted to their screens, sports betting, credit cards, etc etc.

How much of a "nanny state" we create is a fair question. Of course due to economic incentives the companies will generally tend to outsource the problem as "be better parents", and indeed the problems of digital society are not these games' fault or burden alone. But to me it seems we have to break the cycle somewhere, and regulating these apps more is a perfectly sensible starting point. We should have freedom, yes, but also need to make systems that match reality on the ground and don't fail under the lowest common denominator situation.

Edit: not to assume you were implying otherwise. Just that we should avoid the "well it's not a problem for me, just do <x>" error.

jajuuka 3 hours ago | parent | prev [-]

This is such a good approach. You're sharing interests with your daughter and teaching her valuable skills to confront problems she will absolutely face as an adult. Having the good foundation will give her a leg up later in life for sure and I wish more parents followed this example.